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  1. Eifie

    Balance

    Okay, so re: Protean, I feel that the main trouble in dealing with it is that there's an added need for conditionals depending on what type your opponent transforms into. When you're commanding first, you need to decide how you want to split up your conditional slots between accounting for the...
  2. Eifie

    Balance

    This is correct. Almost everyone I know (including myself) seems to have been confused about this, so I really need to rewrite it, I guess. Magic Bounce works exactly as it does in the games, and probably needs to be nerfed since it could actually come into circulation now, yes. As for Protean...
  3. Eifie

    Balance

    All right, since people seem mostly ambivalent, I'm going to go ahead with two of the changes. Flash Fire: change the boost to 1.25x power for Fire moves instead of +10 base power. This was it's not as good as Blaze, but potentially more readily available. Protean: add the restriction that the...
  4. Eifie

    Balance

    Posting again because hey, does anyone else think that Flash Fire has been unnecessarily nerfed from how it is in the games? Like, +10 Base Power is just like a one-stage stat boost, and it's not like it's that easy to trigger Flash Fire. I mean, Overgrow and the like haven't been changed at all...
  5. Eifie

    Balance

    I honestly don't understand the need to go around changing every ability that has a niche meant for doubles to have a use in singles, too. Like, Plus and Minus combined in doubles is really good and that's where it's meant to be used. I kind of get it for less impressive abilities like Friend...
  6. Eifie

    Balance

    I agree with Superbird re: Protean and LotF re: Gale Wings: I don't really see Gale Wings as much of a problem (and actually passed up on HA Fletchling because I thought it was underwhelming). We can certainly keep an eye on it, though; if you notice it getting out of hand anywhere, let the...
  7. Eifie

    Balance

    I like this one a lot. First I was thinking it might not really address the problem, but it might be a decent enough drawback and it makes great flavour sense. (The Pokémon's constantly switching types, so it's lost any affiliation it might have had with any elemental energies at all, or...
  8. Eifie

    Balance

    (The suggestion was to make it so that the Telepathy Pokémon can act on conditionals on its opponent's moves without having to wait for them to move, in singles only. I'll comment on the rest later.)
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